Shockwave wrote:
I am heading towards that in my case. My view will be that the server code is written expecting something that 2.4.xx gives FPU wise and 2.6.xx gives differently. The code is closed sourced? If it isnt it would be interesting to find out where it is goofy now.. because it might affect other people doing scientific code who assume that their code works on 2.4 it will work smae on 2.6
I agree that this has implications in areas other than this game server code, but the game engine code is closed sourced. I could write Electronic Arts and ask them, however I don't expect they will care to listen. They never replied to any of my email when I wrote them asking for non-proprietary information to develop some anti-cheat code to help the gaming community so I don't expect them to care now when their proprietary code is involved. I can try, but I think I would need some fairly strong arguments and perhaps the backing of someone else who isn't the leader of a competitive gaming team. If it had an impact on homeland security...maybe they'd help...maybe. ;)
I think that in that case, you will be wanting to maintain a FC1/ 2.4.xx box until EA decides that a 2.6.xx version is needed. I would drop them an email letting them know about it anyway.
In the meantime, if anyone is interested in seeing what I am talking about with the F-16, here are some links to a few images:
http://www.clan-tf20.com/uploads/ps/F-16_bug1.JPG http://www.clan-tf20.com/uploads/ps/F-16_bug2.JPG http://www.clan-tf20.com/uploads/ps/F-16_bug3.JPG
Looks like soft sand to me ;). The F-16 was never known to deal with anything but hard-top.
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