On Tue, Aug 31, 2004 at 10:58:10AM -0400, Shockwave wrote: > If determining the specific cause of this problem by someone who isn't a > developer of the game itself is not feasible, then my question is this: > Is it possible to isolate the pieces specific to FC1 and use them in > some sort of artificial environment on FC2? If that is possible, > perhaps the game server could be tricked into believing that the system > was actually FC1. That assumes, of course, that this isn't some kernel > related issue which certainly cannot be circumvented. You can e.g. unpack FC1 glibc into some subtree and run the game against that glibc instead. 1) make sure vdso=0 is passed on the kernel command line 2) mkdir ~/fc1glibc; cd ~/fc1glibc; rpm2cpio ~/glibc-2.3.2-101.4.i686.rpm | cpio -id 3) run the game with ~/fc1glibc/lib/ld-linux.so.2 --library-path ~/fc1glibc/lib /the/game arguments You can also try booting 2.4 kernel instead of 2.6 one. Jakub