On Wed, 2004-09-01 at 12:58, Stephen J Smoogen wrote: > I would add the c++ and the ncurses from FC1 'just-in-case' to your > /usr/local/games/fc1glibc tree also. use the directions jakub gave in > the previous email using rpm2cpio. > > I am guessing that these will NOT fix the problem.. but it would be best > to get those out of the way right now. Nothing better to avoid a > glibc/kernel finger pointing match as quickly as possible. ;). > Done. Now all libraries in use are the ones in my special directory. Unfortunately, you were right. The problem remains. > I am heading towards that in my case. My view will be that the server > code is written expecting something that 2.4.xx gives FPU wise and > 2.6.xx gives differently. The code is closed sourced? If it isnt it > would be interesting to find out where it is goofy now.. because it > might affect other people doing scientific code who assume that their > code works on 2.4 it will work smae on 2.6 > I agree that this has implications in areas other than this game server code, but the game engine code is closed sourced. I could write Electronic Arts and ask them, however I don't expect they will care to listen. They never replied to any of my email when I wrote them asking for non-proprietary information to develop some anti-cheat code to help the gaming community so I don't expect them to care now when their proprietary code is involved. I can try, but I think I would need some fairly strong arguments and perhaps the backing of someone else who isn't the leader of a competitive gaming team. If it had an impact on homeland security...maybe they'd help...maybe. ;) > rpm -ivh --force <kernel.rpm> > > Check grub.conf to make sure it didnt break anything. > Since the server is co-located in a downtown facility, I'm going to wait until tomorrow morning to mess with the kernel. If I do something that hoses the system, it will not only take down the game server but our TeamSpeak server as well. Considering we have a practice tonight, I don't think I should risk it. In the meantime, if anyone is interested in seeing what I am talking about with the F-16, here are some links to a few images: http://www.clan-tf20.com/uploads/ps/F-16_bug1.JPG http://www.clan-tf20.com/uploads/ps/F-16_bug2.JPG http://www.clan-tf20.com/uploads/ps/F-16_bug3.JPG When the plane spawns, the entire wheel is underground. If you jump in and hit the thrusters, it will level itself as you gain speed and start to act normally. However, as soon as you land and start to come to a halt, the strut under the right wing sinks down again. If you look closely, you'll see the strut isn't connected to the wheel on the right as it is on the left. It's as if the calculation that places the strut in the center of the wheel is wrong. By the way, I just want to take a moment to thank everyone who has taken the time to weigh in on this issue. I know it's not very important to anyone outside of our gaming community, but I've received some top-notch help regardless from some very cool people. The Fedora community is truly a wonderful group of individuals that don't get nearly the amount of praise they deserve. Thanks again! As soon as I install the kernel files tomorrow, I'll post my results. -- |TF20|Shockwave http://www.clan-tf20.com/ ICQ# 57671167 #taskforce20 irc.gamesurge.net