Re: Gnome Games Clutter/OpenGL issues

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On Tue, 2010-04-20 at 22:52 +0200, drago01 wrote:
> On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta <jspaleta@xxxxxxxxx> wrote:
> > On Tue, Apr 20, 2010 at 10:02 AM, drago01 <drago01@xxxxxxxxx> wrote:
> >> It is just a game ...
> >
> >> Ever tried to run compiz on software? (hint: desktop effects will tell
> >> you to come back once you are using a 3D driver).
> >
> > Ah...see here's the thing... this application doesn't actually tell
> > you anything...its just fails silently. You only see the error if you
> > run it from a terminal.
> >
> > But since its already in the gnome-games-extra package, (apologizes
> > for mis remembering that), its not as big a deal for me.  if we can
> > get it to fail less silently and tell the user they need accelerated
> > hardware to run the game then that would prevent some amount of
> > unneeded head scratching.
> 
> We do have opengl-game-utils for exactly this  ... it should just use
> it (like we do for any other games).

Any pointers for what that involves ? I hadn't heard of
opengl-game-utils before...

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