Re: Gnome Games Clutter/OpenGL issues

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On Tue, Apr 20, 2010 at 7:52 PM, Jeff Spaleta <jspaleta@xxxxxxxxx> wrote:
> On Tue, Apr 20, 2010 at 9:32 AM, drago01 <drago01@xxxxxxxxx> wrote:
>> Clutter is not targeting mesa's software rastersizer ... so clutter
>> upstream do not really care if it works without any hardware support
>> or not.
>
>
> Which is all fine for an optional component gnome-shell which
> explicitly states it targets hardware accelerated graphics only.   But
> should be be putting clutter based apps into the default packageset
> for the desktop in F13 if they don't fallback gracefully for
> unaccelerated graphics?

It is just a game ...

>  We haven't stated that accelerated hardware
> will be a minimum requirement in F13 have we?

No, because it isn't F-13 does work fine without any hardware opengl support,

> I know its coming, but
> we haven't actually crossed that line yet.  If we can't get this
> working with software rendering as a fallback...

It isn't impossible but it won't be very effizent anyway ... resources
should be spent on make 3D work not run away from it.

> perhaps we jettison
> this game from the default packageset and move it over to
> gnome-games-extra.

Well again it is just a game so I don't really care but it does not
make much sense  ... since when was "needs 3D" a reason to exclude
anything from the livecd ?

Ever tried to run compiz on software? (hint: desktop effects will tell
you to come back once you are using a 3D driver).
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