Re: Gnome Games Clutter/OpenGL issues

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On Tue, Apr 20, 2010 at 1:52 PM, Jeff Spaleta <jspaleta@xxxxxxxxx> wrote:
> On Tue, Apr 20, 2010 at 9:32 AM, drago01 <drago01@xxxxxxxxx> wrote:
>> Clutter is not targeting mesa's software rastersizer ... so clutter
>> upstream do not really care if it works without any hardware support
>> or not.
>
>
> Which is all fine for an optional component gnome-shell which
> explicitly states it targets hardware accelerated graphics only.   But
> should be be putting clutter based apps into the default packageset
> for the desktop in F13 if they don't fallback gracefully for
> unaccelerated graphics?  We haven't stated that accelerated hardware
> will be a minimum requirement in F13 have we? I know its coming, but
> we haven't actually crossed that line yet.  If we can't get this
> working with software rendering as a fallback...perhaps we jettison
> this game from the default packageset and move it over to
> gnome-games-extra.
>
> -jef
> --
> devel mailing list
> devel@xxxxxxxxxxxxxxxxxxxxxxx
> https://admin.fedoraproject.org/mailman/listinfo/devel
>

Quadrapassel is in gnome-games-extra.  One interesting note I will try
to get more details on.  is that some are reporting the bug when using
nouveau (which I assumed was accelerated).

-- 
Mark Bidewell
http://www.linkedin.com/in/markbidewell
-- 
devel mailing list
devel@xxxxxxxxxxxxxxxxxxxxxxx
https://admin.fedoraproject.org/mailman/listinfo/devel


[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Index of Archives]     [Fedora Announce]     [Fedora Kernel]     [Fedora Testing]     [Fedora Formulas]     [Fedora PHP Devel]     [Kernel Development]     [Fedora Legacy]     [Fedora Maintainers]     [Fedora Desktop]     [PAM]     [Red Hat Development]     [Gimp]     [Yosemite News]
  Powered by Linux