On Sun, 26.04.09 11:34, Callum Lerwick (seg@xxxxxxxxxx) wrote: > On Sun, 2009-04-26 at 09:34 +0200, Kevin Kofler wrote: > > David Woodhouse wrote: > > > The proposals I've seen to work around PulseAudio's problems have been > > > ridiculous -- running audio over the network using PulseAudio, > > > introducing a bunch of latency which wouldn't otherwise be there, was a > > > stupid suggestion even if the other box wasn't running Windows. > > > > FYI, PulseAudio also runs on Window$. > > http://www.cendio.com/pulseaudio/ > > Does that come with DirectSound drivers so World of Warcraft will feed > through it? > > ... Though I still don't see why network latency and packet loss are > more desirable than a single analog patch cable. Also my IAudio U3 > doesn't have ethernet, or wireless... Not sure what kind of cheap cabling you have. But packet loss on local ethernet is near zero. Lennart -- Lennart Poettering Red Hat, Inc. lennart [at] poettering [dot] net ICQ# 11060553 http://0pointer.net/lennart/ GnuPG 0x1A015CC4 -- fedora-devel-list mailing list fedora-devel-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-devel-list