On Sun, 2009-04-26 at 18:37 +0200, Lennart Poettering wrote: > On Sun, 26.04.09 11:34, Callum Lerwick (seg@xxxxxxxxxx) wrote: > > > On Sun, 2009-04-26 at 09:34 +0200, Kevin Kofler wrote: > > > David Woodhouse wrote: > > > > The proposals I've seen to work around PulseAudio's problems have been > > > > ridiculous -- running audio over the network using PulseAudio, > > > > introducing a bunch of latency which wouldn't otherwise be there, was a > > > > stupid suggestion even if the other box wasn't running Windows. > > > > > > FYI, PulseAudio also runs on Window$. > > > http://www.cendio.com/pulseaudio/ > > > > Does that come with DirectSound drivers so World of Warcraft will feed > > through it? > > > > ... Though I still don't see why network latency and packet loss are > > more desirable than a single analog patch cable. Also my IAudio U3 > > doesn't have ethernet, or wireless... > > Not sure what kind of cheap cabling you have. But packet loss on local > ethernet is near zero. And wireless?
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