On Wed, 2015-07-08 at 21:56 +0100, Steven Newbury wrote: > On Tue, 2015-07-07 at 09:18 +0300, Pekka Paalanen wrote: > > On Mon, 06 Jul 2015 22:50:30 +0100 > > Steven Newbury <steve@xxxxxxxxxxxxxxx> wrote: > > > > > Would gles1 be sufficient to run a Wayland compositor, I'm > > > guessing probably not..? > > > > If you can find a Wayland compositor that is written to composite > > with > > GLES1, that's all you need from the "Wayland side". (Yeah, this has > > nothing to do with Wayland per se.) Compositing in itself without > > any > > effects is very simple, as long as you get the textures up. > > > > Or, if you find a Wayland compositor written to use desktop OpenGL > > for > > compositing and does not use features your GL driver does not > > expose, > > that's good too. > > > Is desktop OpenGL accessible from "EGL_PLATFORM=drm"? > To answer my own question, it seems that is possible. I wonder if it works with mutter/cogl??? > > Absolutely nothing about Wayland limits your choice of the GL > > flavour - > > even more so as the compositor is not running *on* Wayland. > > > > Also, the question of running GL apps on Wayland is a whole another > > matter. There used to be a common misconception that Wayland had > > something to do with only allowing GLES. > > > > Finally, there is the option of software rendering for > > composition... > > > Well, considering I was wondering about running Wayland on ancient > hardware, perhaps software compositing wouldn't be ideal! ;-)
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