Priority | medium |
---|---|
Bug ID | 59322 |
Assignee | dri-devel@lists.freedesktop.org |
Summary | r300g MSAA breaks Half-Life 2 in Wine |
Severity | normal |
Classification | Unclassified |
OS | All |
Reporter | stefandoesinger@gmx.at |
Hardware | Other |
Status | NEW |
Version | git |
Component | Drivers/Gallium/r300 |
Product | Mesa |
When MSAA is enabled in Half-Life 2 running in Wine, the window only contains garbled output. Disabling multisampling in Wine or in the game settings restores proper rendering. A complication is that the game enables 2x MSAA by default if it is available. A user not knowing this fact will think that 8ed6b140 broke the game. It also makes disabling multisampling in the game settings a challenge. Hardware info: OpenGL vendor string: X.Org R300 Project OpenGL renderer string: Gallium 0.4 on ATI RV530 OpenGL version string: 2.1 Mesa 9.1-devel (git-8ed6b14) OpenGL shading language version string: 1.20 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI M56P [Radeon Mobility X1600] 01:00.0 0300: 1002:71c5
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