[Bug 59322] r300g MSAA breaks Half-Life 2 in Wine

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Comment # 4 on bug 59322 from
Created attachment 72999 [details]
Screenshot

It looks just like a dump from /dev/random, but here you go :-)

I noticed that the driver seems to reject the multisampled framebuffer during
draws, clears and blits:

err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElementsBaseVertex @
../../../wine-git/dlls/wined3d/drawprim.c / 63
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location SFLAG_INRB_MULTISAMPLE
(0x200000).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x186090)
WINED3DFMT_B8G8R8A8_UNORM 800x600 2 samples.
fixme:d3d:context_check_fbo_status      Depth attachment: (0x186210)
WINED3DFMT_D24_UNORM_S8_UINT 800x600 2 samples.

The problem affects other applications as well, including 3DMark2000(which does
not support multisampling itself) when run with GALLIUM_MSAA=2.


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