[Bug 59322] r300g MSAA breaks Half-Life 2 in Wine

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Comment # 9 on bug 59322 from
(In reply to comment #8)
> Is it a big deal that ARB_framebuffer_sRGB is unsupported? In such a case,
> the renderbuffer format GL_SRGB8_ALPHA8 is equivalent to GL_RGBA8.
Not really. In this case we generate code in the pixel shader that performs
sRGB color conversion as specified in the framebuffer_sRGB spec.

Do r300-r500 GPUs have some dedicated silicon to handle sRGB conversion? If so,
it'd be nice to use it.


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