[Bug 59322] r300g MSAA breaks Half-Life 2 in Wine

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Comment # 10 on bug 59322 from
Fwiw, there's probably a bug in Wine as well. We shouldn't try to render to
sRGB formats if framebuffer_sRGB is not supported, but giving textures an sRGB
format is the only way to make use of sRGB_decode.


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