Hi Am 18.01.22 um 09:10 schrieb Geert Uytterhoeven:
Hi Gerd, On Tue, Jan 18, 2022 at 7:30 AM Gerd Hoffmann <kraxel@xxxxxxxxxx> wrote:Also note that using a shadow framebuffer allows to decouple fbcon updates and scanout framebuffer updates. Can be used to speed up things without depending on the 2d blitter.Assuming accesses to the shadow frame buffer are faster than accesses to the scanout frame buffer. While this is true on modern hardware, this is not the case on all hardware. Especially if the shadow frame buffer has a higher depth (XRGB8888) than the scanout frame buffer (e.g. Cn)... The funny thing is that the systems we are interested in, once used to be known for their graphics capabilities and/or performance...
What I still don't understand: why are you so keen on maintaining an interface that only serves the console? Nothing else uses fbdev these days. Why not improve DRM/userspace to the point where it fits your requirements? Long-term, the latter would make a lot more sense.
Best regards Thomas
Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds
-- Thomas Zimmermann Graphics Driver Developer SUSE Software Solutions Germany GmbH Maxfeldstr. 5, 90409 Nürnberg, Germany (HRB 36809, AG Nürnberg) Geschäftsführer: Ivo Totev
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