On Tue, Jan 18, 2022 at 9:10 AM Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote: > > Hi Gerd, > > On Tue, Jan 18, 2022 at 7:30 AM Gerd Hoffmann <kraxel@xxxxxxxxxx> wrote: > > Also note that using a shadow framebuffer allows to decouple fbcon > > updates and scanout framebuffer updates. Can be used to speed up > > things without depending on the 2d blitter. > > Assuming accesses to the shadow frame buffer are faster than accesses > to the scanout frame buffer. While this is true on modern hardware, > this is not the case on all hardware. Especially if the shadow frame > buffer has a higher depth (XRGB8888) than the scanout frame buffer > (e.g. Cn)... > > The funny thing is that the systems we are interested in, once used > to be known for their graphics capabilities and/or performance... That's just a pure strawman. No one is forcing you to run your shadow buffer with xrgb8888. You can already do C8, any any other C1 is a few lines of code. Which I can't type for you, because I don't have such high performance hardware, but if someone would have spent hacking instead of typing mails any time this came up the past few years, we'd have it long ago. It's really not hard. Same goes for modesetting support in the fbdev emulation layer (that's a bit more work, but really not much) and really anything. And we do actually merge additions in the emulation support pretty quickly. If they show up. -Daniel > Gr{oetje,eeting}s, > > Geert > > -- > Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx > > In personal conversations with technical people, I call myself a hacker. But > when I'm talking to journalists I just say "programmer" or something like that. > -- Linus Torvalds -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch