On Tue, Oct 13, 2020 at 6:15 PM Rob Clark <robdclark@xxxxxxxxx> wrote: > > On Tue, Oct 13, 2020 at 4:08 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > On Mon, Oct 12, 2020 at 08:07:38AM -0700, Rob Clark wrote: > > > On Mon, Oct 12, 2020 at 7:40 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > > > > > On Sun, Oct 11, 2020 at 07:09:49PM -0700, Rob Clark wrote: > > > > > From: Rob Clark <robdclark@xxxxxxxxxxxx> > > > > > > > > > > Any cross-device sync use-cases *must* use explicit sync. And if there > > > > > is only a single ring (no-preemption), everything is FIFO order and > > > > > there is no need to implicit-sync. > > > > > > > > > > Mesa should probably just always use MSM_SUBMIT_NO_IMPLICIT, as behavior > > > > > is undefined when fences are not used to synchronize buffer usage across > > > > > contexts (which is the only case where multiple different priority rings > > > > > could come into play). > > > > > > > > Uh does this mean msm is broken on dri2/3 and wayland? Or I'm I just > > > > confused by your commit message? > > > > > > No, I don't think so. If there is only a single priority level > > > ringbuffer (ie. no preemption to higher priority ring) then everything > > > is inherently FIFO order. > > > > Well eventually you get a scheduler I guess/hope :-) > > we do have one currently for some gens, but not others.. hence the > check for # of rings. (Ie. there is a ring per priority level, if > only one ring, that means no preemption/scheduler) Even without preempt a scheduler is somewhat useful, if you have a very spammy client. Of course it assumes that everyone submits reasonably short workloads, otherwise nothing you can do. > > > For cases where we are sharing buffers with something external to drm, > > > explicit sync will be used. And we don't implicit sync with display, > > > otherwise x11 (frontbuffer rendering) would not work > > > > Uh now I'm even more confused. The implicit sync fences in dma_resv are > > kinda for everyone. That's also why dma_resv with the common locking > > approach is a useful idea. > > > > So display should definitely support implicit sync, and iirc msm does have > > the helper hooked up. > > yup > > > Wrt other subsystems, I guess passing dma_fence around somehow doesn't fit > > into v4l (the patches never landed), so v4l doesn't do any kind of sync > > right now. But this could be fixed. Not sure what else is going on. > > > > So I guess I still have no idea why you put that into the commit message. > > > > btw for what you're trying to do yourself, the way to do this is to > > allocate a fence timeline for your engine, compare fences, and no-op them > > all out if their own the same timeline. > > we do that already (with a fence timeline per-ring, in the case of > gens which support multiple rings / preemption).. this patch just > short-circuits that in the case where we already knows the fences will > of the same timeline Ok so I think it's all good, no misunderstanding, but the commit message. I think if you delete the first sentence that cross-device sync must use explicit fences then it all makes sense and is consistent. Or clarify it that this is cross-engine sync with explicit internal synchronization, to differentiate it against cross-device sync (as seen by userspace, like different drm_device instances) and explicit dma_fence synchronization controlled by userspace. -Daniel > BR, > -R > > > -Daniel > > > > > > > > BR, > > > -R > > > > > > > Since for these protocols we do expect implicit sync accross processes to > > > > work. Even across devices (and nvidia have actually provided quite a bunch > > > > of patches to make this work in i915 - ttm based drivers get this right, > > > > plus dumb scanout drivers using the right helpers also get this all > > > > right). > > > > -Daniel > > > > > > > > > > > > > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > > > > > --- > > > > > drivers/gpu/drm/msm/msm_gem_submit.c | 7 ++++--- > > > > > 1 file changed, 4 insertions(+), 3 deletions(-) > > > > > > > > > > diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c > > > > > index 3151a0ca8904..c69803ea53c8 100644 > > > > > --- a/drivers/gpu/drm/msm/msm_gem_submit.c > > > > > +++ b/drivers/gpu/drm/msm/msm_gem_submit.c > > > > > @@ -277,7 +277,7 @@ static int submit_lock_objects(struct msm_gem_submit *submit) > > > > > return ret; > > > > > } > > > > > > > > > > -static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit) > > > > > +static int submit_fence_sync(struct msm_gem_submit *submit, bool implicit_sync) > > > > > { > > > > > int i, ret = 0; > > > > > > > > > > @@ -297,7 +297,7 @@ static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit) > > > > > return ret; > > > > > } > > > > > > > > > > - if (no_implicit) > > > > > + if (!implicit_sync) > > > > > continue; > > > > > > > > > > ret = msm_gem_sync_object(&msm_obj->base, submit->ring->fctx, > > > > > @@ -768,7 +768,8 @@ int msm_ioctl_gem_submit(struct drm_device *dev, void *data, > > > > > if (ret) > > > > > goto out; > > > > > > > > > > - ret = submit_fence_sync(submit, !!(args->flags & MSM_SUBMIT_NO_IMPLICIT)); > > > > > + ret = submit_fence_sync(submit, (gpu->nr_rings > 1) && > > > > > + !(args->flags & MSM_SUBMIT_NO_IMPLICIT)); > > > > > if (ret) > > > > > goto out; > > > > > > > > > > -- > > > > > 2.26.2 > > > > > > > > > > > > > -- > > > > Daniel Vetter > > > > Software Engineer, Intel Corporation > > > > http://blog.ffwll.ch > > > > -- > > Daniel Vetter > > Software Engineer, Intel Corporation > > http://blog.ffwll.ch > > _______________________________________________ > > Freedreno mailing list > > Freedreno@xxxxxxxxxxxxxxxxxxxxx > > https://lists.freedesktop.org/mailman/listinfo/freedreno -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel