Re: [PATCH v2 22/22] drm/msm: Don't implicit-sync if only a single ring

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On Sun, Oct 11, 2020 at 07:09:49PM -0700, Rob Clark wrote:
> From: Rob Clark <robdclark@xxxxxxxxxxxx>
> 
> Any cross-device sync use-cases *must* use explicit sync.  And if there
> is only a single ring (no-preemption), everything is FIFO order and
> there is no need to implicit-sync.
> 
> Mesa should probably just always use MSM_SUBMIT_NO_IMPLICIT, as behavior
> is undefined when fences are not used to synchronize buffer usage across
> contexts (which is the only case where multiple different priority rings
> could come into play).

Uh does this mean msm is broken on dri2/3 and wayland? Or I'm I just
confused by your commit message?

Since for these protocols we do expect implicit sync accross processes to
work. Even across devices (and nvidia have actually provided quite a bunch
of patches to make this work in i915 - ttm based drivers get this right,
plus dumb scanout drivers using the right helpers also get this all
right).
-Daniel

> 
> Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
> ---
>  drivers/gpu/drm/msm/msm_gem_submit.c | 7 ++++---
>  1 file changed, 4 insertions(+), 3 deletions(-)
> 
> diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c
> index 3151a0ca8904..c69803ea53c8 100644
> --- a/drivers/gpu/drm/msm/msm_gem_submit.c
> +++ b/drivers/gpu/drm/msm/msm_gem_submit.c
> @@ -277,7 +277,7 @@ static int submit_lock_objects(struct msm_gem_submit *submit)
>  	return ret;
>  }
>  
> -static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit)
> +static int submit_fence_sync(struct msm_gem_submit *submit, bool implicit_sync)
>  {
>  	int i, ret = 0;
>  
> @@ -297,7 +297,7 @@ static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit)
>  				return ret;
>  		}
>  
> -		if (no_implicit)
> +		if (!implicit_sync)
>  			continue;
>  
>  		ret = msm_gem_sync_object(&msm_obj->base, submit->ring->fctx,
> @@ -768,7 +768,8 @@ int msm_ioctl_gem_submit(struct drm_device *dev, void *data,
>  	if (ret)
>  		goto out;
>  
> -	ret = submit_fence_sync(submit, !!(args->flags & MSM_SUBMIT_NO_IMPLICIT));
> +	ret = submit_fence_sync(submit, (gpu->nr_rings > 1) &&
> +			!(args->flags & MSM_SUBMIT_NO_IMPLICIT));
>  	if (ret)
>  		goto out;
>  
> -- 
> 2.26.2
> 

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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