On Sun, Oct 11, 2020 at 07:09:49PM -0700, Rob Clark wrote: > From: Rob Clark <robdclark@xxxxxxxxxxxx> > > Any cross-device sync use-cases *must* use explicit sync. And if there > is only a single ring (no-preemption), everything is FIFO order and > there is no need to implicit-sync. > > Mesa should probably just always use MSM_SUBMIT_NO_IMPLICIT, as behavior > is undefined when fences are not used to synchronize buffer usage across > contexts (which is the only case where multiple different priority rings > could come into play). Uh does this mean msm is broken on dri2/3 and wayland? Or I'm I just confused by your commit message? Since for these protocols we do expect implicit sync accross processes to work. Even across devices (and nvidia have actually provided quite a bunch of patches to make this work in i915 - ttm based drivers get this right, plus dumb scanout drivers using the right helpers also get this all right). -Daniel > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > --- > drivers/gpu/drm/msm/msm_gem_submit.c | 7 ++++--- > 1 file changed, 4 insertions(+), 3 deletions(-) > > diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c > index 3151a0ca8904..c69803ea53c8 100644 > --- a/drivers/gpu/drm/msm/msm_gem_submit.c > +++ b/drivers/gpu/drm/msm/msm_gem_submit.c > @@ -277,7 +277,7 @@ static int submit_lock_objects(struct msm_gem_submit *submit) > return ret; > } > > -static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit) > +static int submit_fence_sync(struct msm_gem_submit *submit, bool implicit_sync) > { > int i, ret = 0; > > @@ -297,7 +297,7 @@ static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit) > return ret; > } > > - if (no_implicit) > + if (!implicit_sync) > continue; > > ret = msm_gem_sync_object(&msm_obj->base, submit->ring->fctx, > @@ -768,7 +768,8 @@ int msm_ioctl_gem_submit(struct drm_device *dev, void *data, > if (ret) > goto out; > > - ret = submit_fence_sync(submit, !!(args->flags & MSM_SUBMIT_NO_IMPLICIT)); > + ret = submit_fence_sync(submit, (gpu->nr_rings > 1) && > + !(args->flags & MSM_SUBMIT_NO_IMPLICIT)); > if (ret) > goto out; > > -- > 2.26.2 > -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel