On Mon, Oct 12, 2020 at 7:40 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > On Sun, Oct 11, 2020 at 07:09:49PM -0700, Rob Clark wrote: > > From: Rob Clark <robdclark@xxxxxxxxxxxx> > > > > Any cross-device sync use-cases *must* use explicit sync. And if there > > is only a single ring (no-preemption), everything is FIFO order and > > there is no need to implicit-sync. > > > > Mesa should probably just always use MSM_SUBMIT_NO_IMPLICIT, as behavior > > is undefined when fences are not used to synchronize buffer usage across > > contexts (which is the only case where multiple different priority rings > > could come into play). > > Uh does this mean msm is broken on dri2/3 and wayland? Or I'm I just > confused by your commit message? No, I don't think so. If there is only a single priority level ringbuffer (ie. no preemption to higher priority ring) then everything is inherently FIFO order. For cases where we are sharing buffers with something external to drm, explicit sync will be used. And we don't implicit sync with display, otherwise x11 (frontbuffer rendering) would not work BR, -R > Since for these protocols we do expect implicit sync accross processes to > work. Even across devices (and nvidia have actually provided quite a bunch > of patches to make this work in i915 - ttm based drivers get this right, > plus dumb scanout drivers using the right helpers also get this all > right). > -Daniel > > > > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > > --- > > drivers/gpu/drm/msm/msm_gem_submit.c | 7 ++++--- > > 1 file changed, 4 insertions(+), 3 deletions(-) > > > > diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c > > index 3151a0ca8904..c69803ea53c8 100644 > > --- a/drivers/gpu/drm/msm/msm_gem_submit.c > > +++ b/drivers/gpu/drm/msm/msm_gem_submit.c > > @@ -277,7 +277,7 @@ static int submit_lock_objects(struct msm_gem_submit *submit) > > return ret; > > } > > > > -static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit) > > +static int submit_fence_sync(struct msm_gem_submit *submit, bool implicit_sync) > > { > > int i, ret = 0; > > > > @@ -297,7 +297,7 @@ static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit) > > return ret; > > } > > > > - if (no_implicit) > > + if (!implicit_sync) > > continue; > > > > ret = msm_gem_sync_object(&msm_obj->base, submit->ring->fctx, > > @@ -768,7 +768,8 @@ int msm_ioctl_gem_submit(struct drm_device *dev, void *data, > > if (ret) > > goto out; > > > > - ret = submit_fence_sync(submit, !!(args->flags & MSM_SUBMIT_NO_IMPLICIT)); > > + ret = submit_fence_sync(submit, (gpu->nr_rings > 1) && > > + !(args->flags & MSM_SUBMIT_NO_IMPLICIT)); > > if (ret) > > goto out; > > > > -- > > 2.26.2 > > > > -- > Daniel Vetter > Software Engineer, Intel Corporation > http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel