Hi Alexandru, On Tue, Oct 13, 2020 at 1:57 PM Alexandru Stan <amstan@xxxxxxxxxxxx> wrote: > Whenever num-interpolated-steps was larger than the distance > between 2 consecutive brightness levels the table would get really > discontinuous. The slope of the interpolation would stick with > integers only and if it was 0 the whole line segment would get skipped. > > Example settings: > brightness-levels = <0 1 2 4 8 16 32 64 128 256>; > num-interpolated-steps = <16>; > > The distances between 1 2 4 and 8 would be 1, and only starting with 16 > it would start to interpolate properly. > > Let's change it so there's always interpolation happening, even if > there's no enough points available (read: values in the table would > appear more than once). This should match the expected behavior much > more closely. > > Signed-off-by: Alexandru Stan <amstan@xxxxxxxxxxxx> Thanks for your patch! > --- a/drivers/video/backlight/pwm_bl.c > +++ b/drivers/video/backlight/pwm_bl.c > @@ -327,24 +324,25 @@ static int pwm_backlight_parse_dt(struct device *dev, > table = devm_kzalloc(dev, size, GFP_KERNEL); > if (!table) > return -ENOMEM; > - > - /* Fill the interpolated table. */ > - levels_count = 0; > - for (i = 0; i < data->max_brightness - 1; i++) { > - value = data->levels[i]; > - n = (data->levels[i + 1] - value) / num_steps; > - if (n > 0) { > - for (j = 0; j < num_steps; j++) { > - table[levels_count] = value; > - value += n; > - levels_count++; > - } > - } else { > - table[levels_count] = data->levels[i]; > - levels_count++; > + /* > + * Fill the interpolated table[x] = y > + * by draw lines between each (x1, y1) to (x2, y2). > + */ > + dx = num_steps; > + for (i = 0; i < num_input_levels - 1; i++) { > + x1 = i * dx; > + x2 = x1 + dx; > + y1 = data->levels[i]; > + y2 = data->levels[i + 1]; > + dy = (s64)y2 - y1; > + > + for (x = x1; x < x2; x++) { > + table[x] = y1 + > + div_s64(dy * ((s64)x - x1), dx); Yummy, 64-by-32 divisions. Shouldn't this use a rounded division? Nevertheless, I think it would be worthwhile to implement this using a (modified) Bresenham algorithm, avoiding multiplications and divisions, and possibly increasing accuracy as well. https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm > } > } > - table[levels_count] = data->levels[i]; > + /* Fill in the last point, since no line starts here. */ > + table[x2] = y2; > > /* > * As we use interpolation lets remove current Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel