On Wed, 14 Oct 2020 at 23:55, Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote: > > Hi Alexandru, > > On Tue, Oct 13, 2020 at 1:57 PM Alexandru Stan <amstan@xxxxxxxxxxxx> wrote: > > Whenever num-interpolated-steps was larger than the distance > > between 2 consecutive brightness levels the table would get really > > discontinuous. The slope of the interpolation would stick with > > integers only and if it was 0 the whole line segment would get skipped. > > > > Example settings: > > brightness-levels = <0 1 2 4 8 16 32 64 128 256>; > > num-interpolated-steps = <16>; > > > > The distances between 1 2 4 and 8 would be 1, and only starting with 16 > > it would start to interpolate properly. > > > > Let's change it so there's always interpolation happening, even if > > there's no enough points available (read: values in the table would > > appear more than once). This should match the expected behavior much > > more closely. > > > > Signed-off-by: Alexandru Stan <amstan@xxxxxxxxxxxx> > > Thanks for your patch! Thanks for your reply! I'm sorry I haven't replied earlier. Looks like your reply was marked as spam. Rest be assured my spam filter has been disciplined! :D > > > --- a/drivers/video/backlight/pwm_bl.c > > +++ b/drivers/video/backlight/pwm_bl.c > > @@ -327,24 +324,25 @@ static int pwm_backlight_parse_dt(struct device *dev, > > table = devm_kzalloc(dev, size, GFP_KERNEL); > > if (!table) > > return -ENOMEM; > > - > > - /* Fill the interpolated table. */ > > - levels_count = 0; > > - for (i = 0; i < data->max_brightness - 1; i++) { > > - value = data->levels[i]; > > - n = (data->levels[i + 1] - value) / num_steps; > > - if (n > 0) { > > - for (j = 0; j < num_steps; j++) { > > - table[levels_count] = value; > > - value += n; > > - levels_count++; > > - } > > - } else { > > - table[levels_count] = data->levels[i]; > > - levels_count++; > > + /* > > + * Fill the interpolated table[x] = y > > + * by draw lines between each (x1, y1) to (x2, y2). > > + */ > > + dx = num_steps; > > + for (i = 0; i < num_input_levels - 1; i++) { > > + x1 = i * dx; > > + x2 = x1 + dx; > > + y1 = data->levels[i]; > > + y2 = data->levels[i + 1]; > > + dy = (s64)y2 - y1; > > + > > + for (x = x1; x < x2; x++) { > > + table[x] = y1 + > > + div_s64(dy * ((s64)x - x1), dx); > > Yummy, 64-by-32 divisions. > Shouldn't this use a rounded division? It won't hurt. But it really doesn't make much of a difference either way. > > Nevertheless, I think it would be worthwhile to implement this using > a (modified) Bresenham algorithm, avoiding multiplications and > divisions, and possibly increasing accuracy as well. > > https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm Sure, it might be a little faster to use Bresenham's line algorithm. Looks like to implement it I would have to deal with some fixed point math and still have to do divisions occasionally. I don't think performance is critical here, the values get calculated only once when the driver loads, and the algorithm's accuracy improvements might be at most 1 LSB. Meanwhile the formula I already implemented is almost the same as the formulas found at https://en.wikipedia.org/wiki/Linear_interpolation#:~:text=gives I would like to keep it as is, as straightforward as possible. > > > } > > } > > - table[levels_count] = data->levels[i]; > > + /* Fill in the last point, since no line starts here. */ > > + table[x2] = y2; > > > > /* > > * As we use interpolation lets remove current > > Gr{oetje,eeting}s, > > Geert > > -- > Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx > > In personal conversations with technical people, I call myself a hacker. But > when I'm talking to journalists I just say "programmer" or something like that. > -- Linus Torvalds Alexandru Stan (amstan) _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel