https://bugs.freedesktop.org/show_bug.cgi?id=51787 Bug #: 51787 Summary: performance regression with llvm shader compiler in ut2004 Classification: Unclassified Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx ReportedBy: aaalmosss@xxxxxxxxx Whenever some new geometry appears (even for weapon projectiles), the framerate drops drastically for a short time. This is a frequent event, so the game becomes unplayable overall. There is also a big preformance drop with the old compiler, when several players get gibbed at once (happens frequently on as-convoy), but with the llvm compiler this is much worse. I'm not an expert on this, but it seems as if a new vertex shader would be compiled for each vertex array submitted, and the llvm compiler is an order of magnitude slower. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel