https://bugs.freedesktop.org/show_bug.cgi?id=51787 --- Comment #1 from Michel Dänzer <michel@xxxxxxxxxxx> 2012-07-06 08:25:03 PDT --- FWIW, I suspect it's more likely (re)compiling fragment shaders than vertex shaders. Possibly related to constantly changing fixed-function emulation shaders, UT2004 seems to burn through those quickly (this also caused slowdowns with fglrx's shader cache when the game was new). Just an idea, maybe this is different. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel