https://bugs.freedesktop.org/show_bug.cgi?id=51787 --- Comment #3 from Andy Furniss <lists@xxxxxxxxxxxxxxxxxxxxxxx> 2012-08-02 22:32:43 UTC --- (In reply to comment #2) > It might not help in fixing this, but I found that the framerate is much more > consistent if I load all cpu cores with something while playing ut2004. > Normally, the framerate counter is green, but flashes into yellow and purple, > which makes movements very choppy. When something is running in the background, > the framerate counter stays green, and all movements are smooth. Maybe cpufreq is causing this here's what I get on the demo on an HD4890 + 4x3.4GHz phenom II. R600_LLVM=0 ut2004 as-convoy?spectatoronly=1?numbots=8?quickstart=1?attractcam=1 -benchmark -seconds=120 -nosound cpufreq ondemand - 30.027578 / 76.497787 / 162.457611 fps cpufreq set to performance 37.627441 / 93.523949 / 197.051376 fps > > With the llvm compiler the game is unplayable either way. I see the stalling in the demo benchmark. 2.030273 / 70.589706 / 196.047073 fps -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel