[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

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Comment # 3 on bug 97003 from
(In reply to kudahkukarek from comment #2)
> It does not launch under valgrind for me, it dies from unknown instruction
> in ntdll (log attached)
> 
> vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC

valgrind doesn't understand some (not very) recent AMD specific instructions
yet. I build everything with -march=amdfam10 -mtune=native to avoid this.


> Also to clarify, "ERR08 : Memory overrun." refers to GPU's video memory
> running out, the game does not cause system OOM.

Right, but video memory leaks are usually accompanied by corresponding system
memory leaks, which can be caught by valgrind.


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