Comment # 3
on bug 97003
from Michel Dänzer
(In reply to kudahkukarek from comment #2) > It does not launch under valgrind for me, it dies from unknown instruction > in ntdll (log attached) > > vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC valgrind doesn't understand some (not very) recent AMD specific instructions yet. I build everything with -march=amdfam10 -mtune=native to avoid this. > Also to clarify, "ERR08 : Memory overrun." refers to GPU's video memory > running out, the game does not cause system OOM. Right, but video memory leaks are usually accompanied by corresponding system memory leaks, which can be caught by valgrind.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel