Comment # 4
on bug 97003
from kudahkukarek@gmail.com
(In reply to Michel Dänzer from comment #3) > valgrind doesn't understand some (not very) recent AMD specific instructions > yet. I build everything with -march=amdfam10 -mtune=native to avoid this. Ok, I'll recompile wine and try again. > Right, but video memory leaks are usually accompanied by corresponding > system memory leaks, which can be caught by valgrind. True, the game does noticeably leak system memory (1.5+ GiB footprint with precompiled shaders vs 500 MB with mono)
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