Bug ID | 97003 |
---|---|
Summary | [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders |
Product | Mesa |
Version | git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | kudahkukarek@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
Steps to reproduce: 1. Launch the game 2. Find a new location entrance (e.g. Cassardis gate) 3. Go back and forth between locations a few times, the game will eventually crash with "ERR08 : Memory overrun." (http://i.imgur.com/oPfFvq9.png) Workaround: R600_DEBUG=mono fixes this glxinfo: Extended renderer info (GLX_MESA_query_renderer): Vendor: X.Org (0x1002) Device: AMD PITCAIRN (DRM 2.43.0 / 4.4.0-28-lowlatency, LLVM 3.9.0) (0x6818) Version: 12.1.0 Accelerated: yes Video memory: 2048MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.2 Max compat profile version: 3.0 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.0
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