[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

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Comment # 2 on bug 97003 from
Created attachment 125187 [details]
valgrind --leak-check=full --trace-children=yes
--vex-iropt-register-updates=allregs-at-mem-access --workaround-gcc296-bugs=yes
--smc-check=all wine DDDA.exe

(In reply to Michel Dänzer from comment #1)
> Can you run the game with
> 
>  valgrind --leak-check=full [game command line]
> 
> and attach the corresponding valgrind output?
> 
> Please make sure at least radeonsi_dri.so has debugging symbols available
> for this.

It does not launch under valgrind for me, it dies from unknown instruction in
ntdll (log attached)

vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC


Also to clarify, "ERR08 : Memory overrun." refers to GPU's video memory running
out, the game does not cause system OOM.


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