https://bugs.freedesktop.org/show_bug.cgi?id=29363 Summary: [r300g] Starcraft 2: "r300 VP: Compiler error" Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/r300 AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx ReportedBy: drakkk@xxxxxxxxxx Created an attachment (id=37527) --> (https://bugs.freedesktop.org/attachment.cgi?id=37527) terminal output When running with Wine 1.3.0 patched with slightly modified hack from bug 29137, I'm now able to start Starcraft 2, menus are working OK, however in game almost everything is black. mesa: afa925066c158ac49e3b0f883f67debd8545bf26 GPU: RV530 kernel: 2.6.35 Some chosen terminal output, full log attached: r300 VP: Compiler error: Vertex program has too many instructions Using a dummy shader instead. If there's an 'unknown opcode' message, please file a bug report and attach this log. fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #27: fixme:d3d_shader:print_glsl_info_log Note: 'for (tmpInt0 ... )' body is too large/complex to unroll I'm not sure if this is only r300g bug, because some users with intel graphic cards reported similar issues at Wine bugzilla, http://bugs.winehq.org/show_bug.cgi?id=22971. BTW disabling use of GLSL in Wine allows the terrain to be displayed more or less properly, however units and buildings are still invisible -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel