https://bugs.freedesktop.org/show_bug.cgi?id=29363 --- Comment #31 from Marek OlÅÃk <maraeo@xxxxxxxxx> 2011-03-05 04:19:41 PST --- (In reply to comment #30) > Hm, just reading through the output of wine after running the game, I get > exactly the same error as reported here orginally: > > "r300 VP: Compiler error: > Vertex program has too many instructions > Using a dummy shader instead." > > Also it should be noted that I did set "UseGLSL" to "disabled" in Wine's > registry. > > As I said previously, the Game works ok, so its not a critical issue to me, but > if performance could be increased or especially some the stuff activated that > makes the graphics worthwhile it would be great. > > I created a log with RADEON_DEBUG=vp set, you can find it here: > http://soulrebel.in-berlin.de/pub/sc2_output_debug.xz The error message only shows on r300-r400. There is a lot of scalar operations, I guess it could be fixed by implementing Dual-Op (pair) instruction scheduling for vertex shaders. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel