Yeah, as I understand it, the only reason Windows gets the lion's share of PC games is because it broke into the home market first, wasn't tied to specific hardware vendors, and did well enough to kill off most of the hardware brands that stuck to using their own OS or making developers write their games for bare metal. Classic first mover advantage that just snowballed from that early head start and Mac and Linux have been struggling to convince anyone they have enough users to make porting or avoiding Windows-specific frameworks is worth the effort... Still, I'd argue good code is as platform independant as possible and that OS-specific integrations should be avoided unless strictly necessary for the software to work or it provides a noticeable performance boost. _______________________________________________ Blinux-list mailing list Blinux-list@xxxxxxxxxx https://listman.redhat.com/mailman/listinfo/blinux-list