You know, while Radio's hayday was before my time and I was never big on boxing, that actually sounds like an awesome auditory aesthetic to go for... and now I'm imagining some noir-inspired audio adventure where a slightly edited recording of a game session could pass for an episode from an oldschool radio serial, simulated microphone/antenna static included... I also kind of wonder how much of the Hitchhiker's Guide to the Galaxy text adventure from Infocom could be converted to an audio game using snippets from the original radio show and how much would need to rely on TTS or require recording new dialog. A fully voiced version of the original Zork trilogy that also modernizes them some(say, along the lines of resetting puzzles you've rendered unsolveable whenever the player dies, destroyed important items respawning, the lantern regaining some charge after a grue eats you and you respawn, a way to force a respawn at a safe spot if you get trapped with no way out, etc... perhaps with a hardcore or masochist setting that restores all the ways you can render the game unwinnable through even the smallest mistakes)... But this is going way off the original topic... More in the vein of the kind of games this thread was originally about, an accessible version of Panel de Pon/Tetris Attack/Puzzle League, Bejewelled, or another rearrange random pieces on a grid to make n-in-a-row game would be cool... There's also this logic game I remember, forget what its called, but the version I played was Alchemy-themed... you were given a random alchemical symbol in a random color and had to place it on a 10*10 grid so it was adjacent to a symbol that would match in shape or color. each symbol placed would cause the square it was placed on to turn from lead to gold, filling a column or row would make the pieces vanish to free up space, and the goal was to turn the whole board gold. There was a forge meter that slowly filled over time, and you could discard a piece you can't find a place to put it, but it would add a decent chunk to your forge meter and the game ended if the forge ever overflows. I think each time you completely turned the board to gold, the fill rate for the forge would increase, and there would be more distinct symbol/color combinations to deal with. Probably a good candidate for a move around board with arrows, enter or spacebar to place the active piece if the highlighted square is a valid spot to put it. _______________________________________________ Blinux-list mailing list Blinux-list@xxxxxxxxxx https://listman.redhat.com/mailman/listinfo/blinux-list