Hello everyone, thank you all a lot for your reactions, they were really helpful in better understanding the needs of our Linux community. :) I'm going to answer few questions that showed up. What's going to be the nature of the games? Right now, the games are going to be GTK gui applications. Their control will be a hibrid between parts handled by standard GUI means like settings, new game dialog etc. and a speech interface, like the one you can find in Spoonbil games for windows. TTS is going to be handled by speech dispatcher. A TUI is something I'm not explicitly against, but it's not related to my long-term goals, so I most likely won't support it myself. At least not for now, as there are other things that need more urgent attention from my side. Of course, if anyone want to do it themselves, you'll be free to, the projects will be completely open-source. As for my intended 2048 design... Personally, I really like the BG 2048 approach, where you can explore the board using arrow keys like on a virtual chessboard and you can make a move by pressing Shift+Arrow key. Shift+Arrow keys are quite handy in general, LWorks made a great use of them in their Slide game, and I had a success with them as well in my unreleased AudioArimaa for Windows. Though, implementing the layouts suggested here wouldn't be a problem either, so I can add them as well. In fact, I wanted to try out a new mode of this game, invisible 2048. Similar to invisible tetris, where blocks disappear right after they touch the ground, 2048 could be played with all tiles hidden, just the two new would be visible. It'd be a great memory training, I wonder if it would be possible to win this way. I've checked out Mastermind and it doesn't look bad either, very similar to Wordle. Speaking of which, I'm an It's foss reader too, and I've seen their Wordle article. I even wanted to try out Warble, the clone they mentioned and perhaps just implement accessibility there, if it wasn't usable out of the box. But when I saw it requires 600 MB of disk space, I've abandoned this idea. 600 MB is absolutely rridiculous for a game like this, that's almost 6 times the size of a whole Python interpreter! I didn't see the bash version, though. Might be worth trying, the gameplay is simple enough not to allow tons of ascii graphics around. Well, and on RTK... It's my personal library, that I port to most languages I want to use for interactive applications. It encompasses tasks required for this purpose like playing sounds, speaking, receiving keyboard input etc., and makes the development much easier and better maintainable. It's not intended for projects other than mine, so while the code is published for transparency purposes, there are no compatibility guarantees nor anything like consistency in functionality or provided interfaces. The version I'm working on right now is not public yet. One is already published for Kotlin-Android, though: https://github.com/RastislavKish/RtkKotlinAndroid Best regards Rastislav Dňa 25. 2. 2022 o 17:40 Linux for blind general discussion napísal(a): > You don't say much about the nature of the "RTK library for Linux" or provide a link for more information. I tried looking it up, but found only information on these libraries: > > RTKLIB: An Open Source Program Package for GNSS Positioning > http://www.rtklib.com/ > > The Reconstruction Toolkit (RTK) > https://www.openrtk.org/ > > Neither of these seems particularly relevant to game programming... > > - Rich Morin > > > _______________________________________________ > Blinux-list mailing list > Blinux-list@xxxxxxxxxx > https://listman.redhat.com/mailman/listinfo/blinux-list > _______________________________________________ Blinux-list mailing list Blinux-list@xxxxxxxxxx https://listman.redhat.com/mailman/listinfo/blinux-list