On Fri, Mar 14, 2025 at 8:42 PM Balbir Singh <balbirs@xxxxxxxxxx> wrote: > > On 3/15/25 01:18, Bert Karwatzki wrote: > > Am Samstag, dem 15.03.2025 um 00:34 +1100 schrieb Balbir Singh: > >> On 3/14/25 17:14, Balbir Singh wrote: > >>> On 3/14/25 09:22, Bert Karwatzki wrote: > >>>> Am Freitag, dem 14.03.2025 um 08:54 +1100 schrieb Balbir Singh: > >>>>> On 3/14/25 05:12, Bert Karwatzki wrote: > >>>>>> Am Donnerstag, dem 13.03.2025 um 22:47 +1100 schrieb Balbir Singh: > >>>>>>> > >>>>>>> > >>>>>>> Anyway, I think the nokaslr result is interesting, it seems like with nokaslr > >>>>>>> even the older kernels have problems with the game > >>>>>>> > >>>>>>> Could you confirm if with nokaslr > >>>>>>> > >>>>>> Now I've tested kernel 6.8.12 with nokaslr > >>>>>> > >>>>>>> 1. Only one single game stellaris is not working? > >>>>>>> 2. The entire laptop does not work? > >>>>>>> 3. Laptop works and other games work? Just one game is not working as > >>>>>> expected? > >>>>>> > >>>>>> > >>>>>> Stellaris is showing the input lag and the entire graphical user interface shows > >>>>>> the same input lag as long as stellaris is running. > >>>>>> Civilization 6 shows the same input lag as stellaris, probably even worse. > >>>>>> Magic the Gathering: Arena (with wine) works normally. > >>>>>> Valheim also works normally. > >>>>>> Crusader Kings 2 works normally > >>>>>> Rogue Heroes: Ruins of Tasos (a Zelda lookalike) works normally. > >>>>>> Baldur's Gate I & II and Icewind Dale work normally. > >>>>>> > >>>>>> Also the input lag is only in the GUI, if I switch to a text console (ctrl + alt > >>>>>> + Fn), input works normally even while the affected games are running. > >>>>>> > >>>>>> Games aside everything else (e.g. compiling kernels) seems to work with nokaslr. > >>>>>> > >>>>> > >>>>> Would it be fair to assume that anything Xorg/Wayland is working fine > >>>>> when the game is not running, even with nokaslr? > >>>>> > >>>> Yes, Xorg (I'm normally using xfce4 as desktop) works fine. I also tested with > >>>> gnome using Xwayland, here the buggy behaviour also exists, with the addtion > >>>> that mouse position is off, i.e. to click a button in the game you have to click > >>>> somewhat above it. > >>> > >>> So the issue is narrowed down to just the games you've mentioned with nokaslr/patch? > >>> > >>>> > >>>>> +amd-gfx@xxxxxxxxxxxxxxxxxxxxx to see if there are known issues with > >>>>> nokaslr and the games you mentioned. > >>>>> > >>>>> > >>>>> Balbir Singh > >>>>> > >>>>> PS: I came across an interesting link > >>>>> https://www.alex-ionescu.com/behind-windows-x64s-44-bit-memory-addressing-limit/ > >>>>> > >>>>> I think SLIST_HEADER is used by wine as well for user space and I am not sure > >>>>> if in this situation the game is hitting this scenario, but surprisingly the other > >>>>> games are not. This is assuming the game uses wine. I am not sure it's related, > >>>>> but the 44 bits caught my attention. > >>>> > >>>> Stellaris is a native linux game (x86_64), the one game (MTGA) I tested with > >>>> wine worked fine. > >>>> > >>> > >>> Thanks for the update! I wonder if there are any game logs. If you can look for any > >>> warnings/errors it might be interesting to see where the difference is coming from? > >>> > >> > >> In addition to the above, does radeontop give you any info about what might be > >> going on? I am also curious if > > > > This got me to test stellaris and Civ6 using the discrete Graphics card: > > 03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 23 > > [Radeon RX 6600/6600 XT/6600M] (rev c3) > > (with DRI_PRIME=1) and here the problems do not occur. > > > > This is the CPU-builtin GPU, which I normally use to play stellaris as graphics > > aren't very demanding, here the problems occur when using nokaslr > > 08:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] > > Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c5) > > > > Aaah.. this is strange, because the only movement in iomem was for the discrete GPU > > From your eariler message > > fee00000-fee00fff : pnp 00:04 > ff000000-ffffffff : pnp 00:04 > 100000000-fee2fffff : System RAM > - 3a7e00000-3a89d2f56 : Kernel code > - 3a8a00000-3a8e31fff : Kernel rodata > - 3a9000000-3a912a5ff : Kernel data > - 3a969c000-3a97fffff : Kernel bss > + d32200000-d32dd0f56 : Kernel code > + d32e00000-d33231fff : Kernel rodata > + d33400000-d3352a5ff : Kernel data > + d33a9c000-d33bfffff : Kernel bss > fee300000-100fffffff : Reserved > 1010000000-ffffffffff : PCI Bus 0000:00 > fc00000000-fe0fffffff : PCI Bus 0000:01 > @@ -104,4 +104,4 @@ > fe30300000-fe303fffff : 0000:04:00.0 > fe30400000-fe30403fff : 0000:04:00.0 > fe30404000-fe30404fff : 0000:04:00.0 > -3ffe00000000-3fffffffffff : 0000:03:00.0 > +afe00000000-affffffffff : 0000:03:00.0 > > I am hoping someone from amd-gfx to chime in with known issues of the driver > and nokaslr or help debug further. I'm not aware of any problems with nokalr off hand with AMD GPUs. Alex