Am Samstag, dem 15.03.2025 um 00:34 +1100 schrieb Balbir Singh: > On 3/14/25 17:14, Balbir Singh wrote: > > On 3/14/25 09:22, Bert Karwatzki wrote: > > > Am Freitag, dem 14.03.2025 um 08:54 +1100 schrieb Balbir Singh: > > > > On 3/14/25 05:12, Bert Karwatzki wrote: > > > > > Am Donnerstag, dem 13.03.2025 um 22:47 +1100 schrieb Balbir Singh: > > > > > > > > > > > > > > > > > > Anyway, I think the nokaslr result is interesting, it seems like with nokaslr > > > > > > even the older kernels have problems with the game > > > > > > > > > > > > Could you confirm if with nokaslr > > > > > > > > > > > Now I've tested kernel 6.8.12 with nokaslr > > > > > > > > > > > 1. Only one single game stellaris is not working? > > > > > > 2. The entire laptop does not work? > > > > > > 3. Laptop works and other games work? Just one game is not working as > > > > > expected? > > > > > > > > > > > > > > > Stellaris is showing the input lag and the entire graphical user interface shows > > > > > the same input lag as long as stellaris is running. > > > > > Civilization 6 shows the same input lag as stellaris, probably even worse. > > > > > Magic the Gathering: Arena (with wine) works normally. > > > > > Valheim also works normally. > > > > > Crusader Kings 2 works normally > > > > > Rogue Heroes: Ruins of Tasos (a Zelda lookalike) works normally. > > > > > Baldur's Gate I & II and Icewind Dale work normally. > > > > > > > > > > Also the input lag is only in the GUI, if I switch to a text console (ctrl + alt > > > > > + Fn), input works normally even while the affected games are running. > > > > > > > > > > Games aside everything else (e.g. compiling kernels) seems to work with nokaslr. > > > > > > > > > > > > > Would it be fair to assume that anything Xorg/Wayland is working fine > > > > when the game is not running, even with nokaslr? > > > > > > > Yes, Xorg (I'm normally using xfce4 as desktop) works fine. I also tested with > > > gnome using Xwayland, here the buggy behaviour also exists, with the addtion > > > that mouse position is off, i.e. to click a button in the game you have to click > > > somewhat above it. > > > > So the issue is narrowed down to just the games you've mentioned with nokaslr/patch? > > > > > > > > > +amd-gfx@xxxxxxxxxxxxxxxxxxxxx to see if there are known issues with > > > > nokaslr and the games you mentioned. > > > > > > > > > > > > Balbir Singh > > > > > > > > PS: I came across an interesting link > > > > https://www.alex-ionescu.com/behind-windows-x64s-44-bit-memory-addressing-limit/ > > > > > > > > I think SLIST_HEADER is used by wine as well for user space and I am not sure > > > > if in this situation the game is hitting this scenario, but surprisingly the other > > > > games are not. This is assuming the game uses wine. I am not sure it's related, > > > > but the 44 bits caught my attention. > > > > > > Stellaris is a native linux game (x86_64), the one game (MTGA) I tested with > > > wine worked fine. > > > > > > > Thanks for the update! I wonder if there are any game logs. If you can look for any > > warnings/errors it might be interesting to see where the difference is coming from? > > > > In addition to the above, does radeontop give you any info about what might be > going on? I am also curious if This got me to test stellaris and Civ6 using the discrete Graphics card: 03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 23 [Radeon RX 6600/6600 XT/6600M] (rev c3) (with DRI_PRIME=1) and here the problems do not occur. This is the CPU-builtin GPU, which I normally use to play stellaris as graphics aren't very demanding, here the problems occur when using nokaslr 08:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c5) > nokaslr and pci=nocrs works for you? pci=nocrs does not change the situation. > Balbir Bert Karwatzki