On 3/15/25 01:18, Bert Karwatzki wrote: > Am Samstag, dem 15.03.2025 um 00:34 +1100 schrieb Balbir Singh: >> On 3/14/25 17:14, Balbir Singh wrote: >>> On 3/14/25 09:22, Bert Karwatzki wrote: >>>> Am Freitag, dem 14.03.2025 um 08:54 +1100 schrieb Balbir Singh: >>>>> On 3/14/25 05:12, Bert Karwatzki wrote: >>>>>> Am Donnerstag, dem 13.03.2025 um 22:47 +1100 schrieb Balbir Singh: >>>>>>> >>>>>>> >>>>>>> Anyway, I think the nokaslr result is interesting, it seems like with nokaslr >>>>>>> even the older kernels have problems with the game >>>>>>> >>>>>>> Could you confirm if with nokaslr >>>>>>> >>>>>> Now I've tested kernel 6.8.12 with nokaslr >>>>>> >>>>>>> 1. Only one single game stellaris is not working? >>>>>>> 2. The entire laptop does not work? >>>>>>> 3. Laptop works and other games work? Just one game is not working as >>>>>> expected? >>>>>> >>>>>> >>>>>> Stellaris is showing the input lag and the entire graphical user interface shows >>>>>> the same input lag as long as stellaris is running. >>>>>> Civilization 6 shows the same input lag as stellaris, probably even worse. >>>>>> Magic the Gathering: Arena (with wine) works normally. >>>>>> Valheim also works normally. >>>>>> Crusader Kings 2 works normally >>>>>> Rogue Heroes: Ruins of Tasos (a Zelda lookalike) works normally. >>>>>> Baldur's Gate I & II and Icewind Dale work normally. >>>>>> >>>>>> Also the input lag is only in the GUI, if I switch to a text console (ctrl + alt >>>>>> + Fn), input works normally even while the affected games are running. >>>>>> >>>>>> Games aside everything else (e.g. compiling kernels) seems to work with nokaslr. >>>>>> >>>>> >>>>> Would it be fair to assume that anything Xorg/Wayland is working fine >>>>> when the game is not running, even with nokaslr? >>>>> >>>> Yes, Xorg (I'm normally using xfce4 as desktop) works fine. I also tested with >>>> gnome using Xwayland, here the buggy behaviour also exists, with the addtion >>>> that mouse position is off, i.e. to click a button in the game you have to click >>>> somewhat above it. >>> >>> So the issue is narrowed down to just the games you've mentioned with nokaslr/patch? >>> >>>> >>>>> +amd-gfx@xxxxxxxxxxxxxxxxxxxxx to see if there are known issues with >>>>> nokaslr and the games you mentioned. >>>>> >>>>> >>>>> Balbir Singh >>>>> >>>>> PS: I came across an interesting link >>>>> https://www.alex-ionescu.com/behind-windows-x64s-44-bit-memory-addressing-limit/ >>>>> >>>>> I think SLIST_HEADER is used by wine as well for user space and I am not sure >>>>> if in this situation the game is hitting this scenario, but surprisingly the other >>>>> games are not. This is assuming the game uses wine. I am not sure it's related, >>>>> but the 44 bits caught my attention. >>>> >>>> Stellaris is a native linux game (x86_64), the one game (MTGA) I tested with >>>> wine worked fine. >>>> >>> >>> Thanks for the update! I wonder if there are any game logs. If you can look for any >>> warnings/errors it might be interesting to see where the difference is coming from? >>> >> >> In addition to the above, does radeontop give you any info about what might be >> going on? I am also curious if > > This got me to test stellaris and Civ6 using the discrete Graphics card: > 03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 23 > [Radeon RX 6600/6600 XT/6600M] (rev c3) > (with DRI_PRIME=1) and here the problems do not occur. > > This is the CPU-builtin GPU, which I normally use to play stellaris as graphics > aren't very demanding, here the problems occur when using nokaslr > 08:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] > Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c5) > Aaah.. this is strange, because the only movement in iomem was for the discrete GPU