On 3/14/25 17:14, Balbir Singh wrote: > On 3/14/25 09:22, Bert Karwatzki wrote: >> Am Freitag, dem 14.03.2025 um 08:54 +1100 schrieb Balbir Singh: >>> On 3/14/25 05:12, Bert Karwatzki wrote: >>>> Am Donnerstag, dem 13.03.2025 um 22:47 +1100 schrieb Balbir Singh: >>>>> >>>>> >>>>> Anyway, I think the nokaslr result is interesting, it seems like with nokaslr >>>>> even the older kernels have problems with the game >>>>> >>>>> Could you confirm if with nokaslr >>>>> >>>> Now I've tested kernel 6.8.12 with nokaslr >>>> >>>>> 1. Only one single game stellaris is not working? >>>>> 2. The entire laptop does not work? >>>>> 3. Laptop works and other games work? Just one game is not working as >>>> expected? >>>> >>>> >>>> Stellaris is showing the input lag and the entire graphical user interface shows >>>> the same input lag as long as stellaris is running. >>>> Civilization 6 shows the same input lag as stellaris, probably even worse. >>>> Magic the Gathering: Arena (with wine) works normally. >>>> Valheim also works normally. >>>> Crusader Kings 2 works normally >>>> Rogue Heroes: Ruins of Tasos (a Zelda lookalike) works normally. >>>> Baldur's Gate I & II and Icewind Dale work normally. >>>> >>>> Also the input lag is only in the GUI, if I switch to a text console (ctrl + alt >>>> + Fn), input works normally even while the affected games are running. >>>> >>>> Games aside everything else (e.g. compiling kernels) seems to work with nokaslr. >>>> >>> >>> Would it be fair to assume that anything Xorg/Wayland is working fine >>> when the game is not running, even with nokaslr? >>> >> Yes, Xorg (I'm normally using xfce4 as desktop) works fine. I also tested with >> gnome using Xwayland, here the buggy behaviour also exists, with the addtion >> that mouse position is off, i.e. to click a button in the game you have to click >> somewhat above it. > > So the issue is narrowed down to just the games you've mentioned with nokaslr/patch? > >> >>> +amd-gfx@xxxxxxxxxxxxxxxxxxxxx to see if there are known issues with >>> nokaslr and the games you mentioned. >>> >>> >>> Balbir Singh >>> >>> PS: I came across an interesting link >>> https://www.alex-ionescu.com/behind-windows-x64s-44-bit-memory-addressing-limit/ >>> >>> I think SLIST_HEADER is used by wine as well for user space and I am not sure >>> if in this situation the game is hitting this scenario, but surprisingly the other >>> games are not. This is assuming the game uses wine. I am not sure it's related, >>> but the 44 bits caught my attention. >> >> Stellaris is a native linux game (x86_64), the one game (MTGA) I tested with >> wine worked fine. >> > > Thanks for the update! I wonder if there are any game logs. If you can look for any > warnings/errors it might be interesting to see where the difference is coming from? > In addition to the above, does radeontop give you any info about what might be going on? I am also curious if nokaslr and pci=nocrs works for you? Balbir