SDMA out-of-bounds write access of tiled surface

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On Thu, Aug 25, 2016 at 3:36 PM, Mads <mads at ab3.no> wrote:
> Thank you for notifying :)
>
> Just curious, is there a way to enable them in the same way as disabling
> them is done with R600_DEBUG=nodma? Because, while desktop applications gets
> buggy, games and such does not trigger any artifacts, so normally I disable
> R600_DEBUG=nodma when gaming (as I've assumed disabling dma must lead to
> less performance).

No, there is no way to enable it. Generally, SDMA isn't important for
performance and isn't invoked very often, because it's incompatible
with delta-color compression (DCC).

Marek


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