SDMA out-of-bounds write access of tiled surface

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Thank you for notifying :)

Just curious, is there a way to enable them in the same way as disabling 
them is done with R600_DEBUG=nodma? Because, while desktop applications 
gets buggy, games and such does not trigger any artifacts, so normally I 
disable R600_DEBUG=nodma when gaming (as I've assumed disabling dma must 
lead to less performance).

- Mads

On 2016-08-25 15:01, Marek Olšák wrote:

> FYI, I've disabled SDMA texture copying for Carrizo in Mesa. The VM
> faults should no longer occur.
> 
> Marek
> 


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