Thank you for notifying :) Just curious, is there a way to enable them in the same way as disabling them is done with R600_DEBUG=nodma? Because, while desktop applications gets buggy, games and such does not trigger any artifacts, so normally I disable R600_DEBUG=nodma when gaming (as I've assumed disabling dma must lead to less performance). - Mads On 2016-08-25 15:01, Marek Olšák wrote: > FYI, I've disabled SDMA texture copying for Carrizo in Mesa. The VM > faults should no longer occur. > > Marek >