On Wed, Jun 22, 2016 at 3:33 PM, Alex Deucher <alexdeucher at gmail.com> wrote: > On Wed, Jun 22, 2016 at 8:21 AM, Marek Olšák <maraeo at gmail.com> wrote: >> I don't think so. >> >> The VM faults can only occur when accessing the linear texture, and >> the Mesa code should use the correct workarounds already. >> >> The tiled texture is just a collection of 1D tiles (8x8 pixels) and >> SDMA operates on those 1D tiles. It doesn't access memory outside of >> 1D tile boundaries it's supposed to access. 2D tiling is just a >> different ordering of 1D tiles with greater alignment requirements. >> The 2D tile parameters such as bank_height and macro_tile_aspect only >> affect that ordering. 1D tiles are always the same regardless of the >> higher tile mode. Given that, I don't see how SDMA can behave >> differently here. >> >> There are 2 possible explanations for VM faults from tiled access: >> - The tile parameters passed to SDMA don't agree with the parameters >> determined by addrlib. (or there can be a bug in passing those between >> processes) >> - Unknown or undiscovered SDMA bug. >> >> Note that no docs describe the VM fault bug from linear access. >> >> If you both have Carrizo, you should get the same 2D tile parameters. >> If you don't, it's weird. > > The row size varies based on the memory configuration and the number > of banks populated. It might be worth adjusting the row size in > gfx_v8_0_gpu_early_init() to see if that helps reproduce the issue. That's interesting. Note that all micro (1D) and macro tile parameters are the same on all Carrizos regardless of the memory configuration. That's determined by the tile mode arrays. Internal docs don't list any other tile mode configurations for Carrizo. Marek