On 25 October 2012 08:25, Ian Malone <ibmalone@xxxxxxxxx> wrote: > On 25 October 2012 04:37, Bruno Wolff III <bruno@xxxxxxxx> wrote: >> On Wed, Oct 24, 2012 at 16:09:17 -0700, >> Alan Evans <ame.fedora@xxxxxxxxx> wrote: >>> >>> >>> Apple is essentially single-platform and Microsoft at least tries to >>> keep things backward-compatible. The Linux kernel devs seem, at least >>> to the uninitiated, to have some kind of animosity to the very idea of >>> ABI compatibility. >>> >>> Witness VMWare basically recompiling itself every time the user >>> updates his kernel. No game developer wants that kind of headache. >> >> >> That applies to device drivers, not user space. Differing library versions >> and limitations of graphics support are more likely to be an issue than the >> kernel. > > That's true, differing desktop environments isn't so much the issue, > games don't really have to touch the desktop toolkit, since they tend > to use GL and other things more, but different library versions and > system layouts make things difficult. You can link things statically, > but even that only works up to a point. Also installation has always > been a bit odd. > Oh, and sound, the weird state of sound for years was a problem too. Games are supposed to be fun, too much end user configuration to get them working puts people off before you've started. -- imalone http://ibmalone.blogspot.co.uk -- users mailing list users@xxxxxxxxxxxxxxxxxxxxxxx To unsubscribe or change subscription options: https://admin.fedoraproject.org/mailman/listinfo/users Guidelines: http://fedoraproject.org/wiki/Mailing_list_guidelines Have a question? Ask away: http://ask.fedoraproject.org