Re: Steam crashes upon launching (Mint Katya)

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On Thu, May 26, 2011 at 2:10 PM, The Grim Ræper
<wineforum-user@xxxxxxxxxx> wrote:
>
> jjmckenzie wrote:
>> On Thu, May 26, 2011 at 1:49 PM, The Grim Ræper
>> <wineforum-user@xxxxxxxxxx> wrote:
>>
>> > Again, it cacks out after the welcome and update screens show up.
>> >
>> >
>> > Code:
>> >
>> > calvinps@smokebox ~ $ wine "C:\Program Files\Steam\Steam.exe"
>> > fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
>> > fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub
>> > fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub
>> > fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
>> > fixme:toolhelp:Heap32ListFirst : stub
>> > err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered
>> > err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1
>> > fixme:wbemprox:wbem_locator_ConnectServer 0x1a2fb8, L"ROOT\\CIMV2", (null), (null), (null), 0x00000080, (null), (nil), 0x421c150)
>> > fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
>> > err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968
>> > fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
>> > err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968
>> > fixme:d3d:check_fbo_compat Format WINED3DFMT_R32G32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
>> > err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968
>> > fixme:d3d:check_fbo_compat Format WINED3DFMT_R16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
>> > err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968
>> > fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
>> > fixme:d3d:check_filter Error during filtering test for format 822d, returning no filtering
>> > fixme:d3d:check_filter Error during filtering test for format 822f, returning no filtering
>> > fixme:win:EnumDisplayDevicesW ((null),0,0x32ce24,0x00000000), stub!
>> > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
>> > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
>> > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
>> > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
>> > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
>> > fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
>> > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
>> > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
>> > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
>> > fixme:advapi:RegisterTraceGuidsW (0x38f5320, 0x3f4b738, {3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x3f23b24, (null), (null), 0x3f4b750,)
>> > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
>> > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
>> > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
>> > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
>> > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
>> > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
>> > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
>> > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
>> > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
>> >
>> >
>> Need to know what you mean by 'cacks out after the welcome and update
>> screens show up'.  Does the program stop responding, do you get a
>> blank screen, or does the program terminate?
>>
>> Thank you.
>
>
> It just quits after it finishes loading. I can't seem to gather why :?
>
Have you done EVERYTHING the Applications Database says to get Steam running?




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