jjmckenzie wrote: > On Thu, May 26, 2011 at 1:49 PM, The Grim Ræper > <wineforum-user@xxxxxxxxxx> wrote: > > > Again, it cacks out after the welcome and update screens show up. > > > > > > Code: > > > > calvinps@smokebox ~ $ wine "C:\Program Files\Steam\Steam.exe" > > fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub. > > fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub > > fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub > > fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot > > fixme:toolhelp:Heap32ListFirst : stub > > err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered > > err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1 > > fixme:wbemprox:wbem_locator_ConnectServer 0x1a2fb8, L"ROOT\\CIMV2", (null), (null), (null), 0x00000080, (null), (nil), 0x421c150) > > fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used > > err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968 > > fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified. > > err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968 > > fixme:d3d:check_fbo_compat Format WINED3DFMT_R32G32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified. > > err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968 > > fixme:d3d:check_fbo_compat Format WINED3DFMT_R16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified. > > err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968 > > fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified. > > fixme:d3d:check_filter Error during filtering test for format 822d, returning no filtering > > fixme:d3d:check_filter Error during filtering test for format 822f, returning no filtering > > fixme:win:EnumDisplayDevicesW ((null),0,0x32ce24,0x00000000), stub! > > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub > > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub > > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub > > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub > > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub > > fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used > > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported > > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported > > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported > > fixme:advapi:RegisterTraceGuidsW (0x38f5320, 0x3f4b738, {3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x3f23b24, (null), (null), 0x3f4b750,) > > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub > > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub > > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub > > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub > > fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub > > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported > > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported > > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported > > fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported > > > > > Need to know what you mean by 'cacks out after the welcome and update > screens show up'. Does the program stop responding, do you get a > blank screen, or does the program terminate? > > Thank you. It just quits after it finishes loading. I can't seem to gather why :?