Re: How to debug driver code when app run on wine?

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jeffliu wrote:
> Or do I have to build wine from source code to debug this?

Yes. Only you won't really get far with debugger and OpenGL/d3d program. They make 1000s of calls per second. Stopping at the right one is nrealy impossible.

Look at all the debug channels Wine has, you probably will something that you are looking for: http://wiki.winehq.org/DebugChannels







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