Here's a link to the error and the prior 200 lines run with +d3d http://pastebin.com/Qqkc3gGu Here's 100 priors the with +relay http://pastebin.com/JJsDBNcs After the first seh, the system loops throwing an seh, waiting for a resolution, and then throwing the same seh again until something timeouts or breaks the deadlock or whatever. The issue always seems to raise when the application handles "context 0x32f6620"