Thanks for replying! I did as you suggested, having to add both to get a little further. Now, the game launches in a window and crashes. Here's the console output: Code: fixme:win:EnumDisplayDevicesW ((null),0,0x32f24c,0x00000000), stub! fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the format lookup table fixme:d3d9:Direct3DShaderValidatorCreate9 stub fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll" err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x7 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x19ec38,0x19eb38): stub fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location