On Wed, Apr 21, 2010 at 10:09 AM, zimzum <wineforum-user@xxxxxxxxxx> wrote: > Thanks for replying! I did as you suggested, having to add both to get a little further. Now, the game launches in a window and crashes. Here's the console output: > > Code: > fixme:win:EnumDisplayDevicesW ((null),0,0x32f24c,0x00000000), stub! > fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats > fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT! > fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the format lookup table > fixme:d3d9:Direct3DShaderValidatorCreate9 stub > fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats > err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll" > err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered > err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x7 > fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x19ec38,0x19eb38): stub > fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location > > Looks like the problem is still with sound. You may be able to get the engine test to run by disabling sound in Wine (winecfg -> audio -> untick ALSA or OSS boxes so that none are checked). Maarteen has added some basic mmdevapi support to git in the last day so you may have luck if you compile from the latest git or wait for 1.1.44. You can follow an issue rather similar to yours on this bug http://bugs.winehq.org/show_bug.cgi?id=21248. If you do compile please report if it is successful either here or in the bug.