Re: MAC OS X compile -> 'OpenGL development headers not found

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On Sat, Sep 5, 2009 at 10:17, raziel2001au<wineforum-user@xxxxxxxxxx> wrote:
> Strangely I have not run into the 64bit issue people have mentioned - in fact, it looks to me like my compiles are adding -m32 automatically... The only issue I'm seeing is that it *should* be using libGL.dylib, but even if you force it to look into the frameworks folder, it just completely ignores that file and says it doesn't find a library. It does find libGL.1.dylib if you point it to the X11 libraries folder, but that isn't what we want because then you have to manually specify fallback paths for it to find the library at runtime and I'm pretty sure that it won't work in Leopard either...
>
Doesn't the CPU in the MacBook affect the default architecture? (The
first intel MAcs had 32bit Core Duo CPUs) (It might be that it cause a
different gcc to run (or different code path, not sure how "fat"
binaries / universal applications work..))



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