Re: MAC OS X compile -> 'OpenGL development headers not found

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doh123 wrote:
> I just want to add.. i do NOT think its some fundamental change in Snow Leopard, it has to be something Minor...
> 
> If i build Wine in Leopard, and manually move it over to my Snow Leopard box, it runs just fine, no problems at all... its only the build that is failing.... so this should be something that can be fixed easy, for those that have a clue how to (not me).

Agreed, what I am seeing is that it is refusing to use the GL library it should be using, I've posted about this in a separate thread: http://forum.winehq.org/viewtopic.php?t=6044

Strangely I have not run into the 64bit issue people have mentioned - in fact, it looks to me like my compiles are adding -m32 automatically... The only issue I'm seeing is that it *should* be using libGL.dylib, but even if you force it to look into the frameworks folder, it just completely ignores that file and says it doesn't find a library. It does find libGL.1.dylib if you point it to the X11 libraries folder, but that isn't what we want because then you have to manually specify fallback paths for it to find the library at runtime and I'm pretty sure that it won't work in Leopard either...






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