Re: MAC OS X compile -> 'OpenGL development headers not found

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



ok... before i compile an app i want as 32 bit.. not 64.. like Freetype..

I did...

export CXXFLAGS="-arch i386 -m32"

and they compiled correctly as 32 bit and Wine could see them fine... 

still need to figure out how the OpenGL development headers are different






[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux