Re: MAC OS X compile -> 'OpenGL development headers not found

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



>
>I'm trying to work on it and figure out a fix... but..
>
>but.. I've nver really messed with anything 64 bit so.. I was trying to clear up my easier missing files first, like Freetype and such... but I really don't know how to specify to compile the source at 32 bit, it always complies it 64 bit, and Wine errors by not finding the 32 bit libraries.
>
>In the other Snow Leopard related thread, Ryan said to use the flags "gcc -arch i386 -m32"  which makes 
>total sense, but I really have no clue how to actually do that... yet.. at least.. so if i can get all the other
>error messages out of the way so that the OpenGl header one is the only one left on my building... maybe
>my stubbornness will find a way past that too.

The flags have to be set in the configure and make portion of the build.  I'll look and see if this is an easy fix.

James McKenzie



[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux